Category NEWS

Doom Playstation: Official Soundtrack – 20th Anniversary Extended Edition!

I am happy to announce the release of Doom Playstation: Official Soundtrack – 20th Anniversary Extended Edition!

http://aubreyhodges.bandcamp.com/album/doom-playstation-official-soundtrack-20th-anniversary-extended-edition

5 1/2 hours of music
8 all new bonus tracks, each over 10 minutes long!
New version of the Doom Main Theme
New version of the Doom Finale
All level tracks are now over 10 minutes each!

Enjoy!

-Aubrey

 

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The Sierra Series Soundtracks coming soon!

I am pleased to announce that I will be releasing 4 new soundtracks of my old Sierra titles in the coming year!

Volume 1 will be the Quest for Glory: Shadows of Darkness Soundtrack (QFG4). This album will not only contain all of the original Sound Canvas (ultra high quality) and Sound Blaster/Adlib (FM synth) versions of every song in the game, but also over 20 new arrangements of the songs using modern samples and real instruments.

Volume 2 will be Freddy Pharkas Frontier Pharmacist.

Volume 3 will be Shadow of Yserbius.

Volume 4 will be Robin Hood: Conquests of the Longbow.

I hope to be completed with Volume 1 at the end of July this year. I’ll update this post if that changes.

-Aubrey

Quest for Glory: Shadows of Darkness UPDATE 3 – 12/5/15: 

I am pleased to announce that my new album, ...

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The Impact of Music

Over the last few years I have received a ton of fan mail regarding much of my old work. I admit at first I was perplexed as to the reason so many fans seemed to admire my ancient compositions on the old Sierra games and the DOOM and Quake games over my more recent (and far superior quality) work.

I have since thought about this often and I think I am beginning to understand the power of nostalgia and memory recall. Many of the letters reference very specific memories of spending time with friends or loved ones, going through a tough time, or needing to escape the pressure that life can sometimes bring to bear on us...

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Dragonvale Music: New & Improved For 2.0

One of the most successful games in my career, and soundtracks I have ever created has been DragonVale. DragonVale has seen 25 million downloads, 750+ consecutive days in the Top 50 grossing charts, 600 million dragons hatched, and 38 thousand years of collective time spent in the game. 4.5 million monthly users currently participate in the dragon hatching mania! With statistics like these, millions of fans and a successful soundtrack on iTunes you would think enough was enough. Well, not for me. The major release of Dragonvale 2.0 provided an opportunity for me to take the music in the game to the next level.

The “Dragonvale Main Theme” and all the background music tracks have been remixed and performed using real instruments, not digital samples! Oh yeah!  This was huge undertaking and...

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Answers to a few common questions about composing dark ambient music.

I recently recieved the following email and since I get these question often I thought I’d share the answers in a public post.

From:
Chad Smith

Message:
Mr. Hodges,

I’m not sure if “fan” is the right word, but I’ve certainly been an
appreciater (if that’s a word) of your work for quite a few years now.
I’m sure you probably have better things to do than shoot the breeze
with some random e-mailer, but there have been a few questions that
I’ve found myself asking every since the first time I played Doom64.
After having gladly shelled out money for your FLAC soundtrack (great
idea, by the way) I couldn’t help but take the opportunity to finally
ask these burning questions, if you would humble me with a response
(or not – I know you’re a busy guy).

I am always happy to answer que...

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